Can a tank specced, pvp geared feral Druid easily and successfully tank and kill a rogue, dk or warrior 1v1 without leaving bear form?
I see some tanked spec pvp flag running specced ferals absolutely wreck rogues in duels without even going into cat form. Just bear, roots, heal and back to bear.
It looks so cool.
Saturday, April 21, 2012
Is there a way around having "4 specs" in MoP
Under the current tree, you have to sacrafice talents like blood in the water and stampede for thick hide and natural reaction.
Fast forward to MoP talents, where the selectable talents are all joined and where is there room for thick hide? If not there, then do you give all ferals all the cat and bear abilities?
There in lies the problem. So how do you solve it?
Method 1: Merge the trees in MoP and allow feral druids and feral druids only to have to chose between blood in the water and stampede for thick hide and natural reaction within the main spec tree.
Method 2: The 2 trees in MoP grant almost identical talents to 80% of the feral tree today (fereal charge, furor, leader of the pack etc.). Actually selecting one tree or the other only matters for the talent points people are moving today.
Method 1 would have to be a special 1 off only for ferals, method 2 in practice would be no different than people going bear form in PvP today despite not having talent points in thick hide.
For people like me that glyph for hybrid use so I can tank 5 mans and still occasionally DPS in cat form under method 2 I would still generally be able to do the same thing.
TL;DR Cat and Bear are only different by about 5 talent points today. If Guardian (bear) and feral (cat) are just the new method of moving those few talents then the druids who shift between cat/bear today can probably do so in MoP for the same reasons.
What are your thoughts, is it possible to retain cat/bear shifting in MoP with 2 different specs? I believe this is entirely possible unless they specifically want to prevent it.
The devs said in a Q&A at blizzcon that they dont think tanks should be able to switch to DPS mid battle, so theyre taking that option away from druids.
Ok well theyre just putting it on a 45sec duration/ 6min cd anyways.
If druids are no longer permitted to switch mid battle does that mean pally tanks will no longer have like 12 CD's?
You will still be able to switch...It's just going to be like a prot warrior or prot pally doing dps...You can still go in cat...You're DPS just won't be as high as it might be now....As a tank anyways. I think that's what there getting at.
Well I am hoping that if we go guardian then if we happen to change forms while tanking we will not be instantly squished. We may not be able to lets say healing touch or tranq while tanking but maybe throw off a b rez or perform and instant cast operation. Sounds like they want to make it so every spec will at some time or another want to use each form. So I am hoping that includes Guardian as well.
Fast forward to MoP talents, where the selectable talents are all joined and where is there room for thick hide? If not there, then do you give all ferals all the cat and bear abilities?
There in lies the problem. So how do you solve it?
Method 1: Merge the trees in MoP and allow feral druids and feral druids only to have to chose between blood in the water and stampede for thick hide and natural reaction within the main spec tree.
Method 2: The 2 trees in MoP grant almost identical talents to 80% of the feral tree today (fereal charge, furor, leader of the pack etc.). Actually selecting one tree or the other only matters for the talent points people are moving today.
Method 1 would have to be a special 1 off only for ferals, method 2 in practice would be no different than people going bear form in PvP today despite not having talent points in thick hide.
For people like me that glyph for hybrid use so I can tank 5 mans and still occasionally DPS in cat form under method 2 I would still generally be able to do the same thing.
TL;DR Cat and Bear are only different by about 5 talent points today. If Guardian (bear) and feral (cat) are just the new method of moving those few talents then the druids who shift between cat/bear today can probably do so in MoP for the same reasons.
What are your thoughts, is it possible to retain cat/bear shifting in MoP with 2 different specs? I believe this is entirely possible unless they specifically want to prevent it.
The devs said in a Q&A at blizzcon that they dont think tanks should be able to switch to DPS mid battle, so theyre taking that option away from druids.
Ok well theyre just putting it on a 45sec duration/ 6min cd anyways.
The devs said in a Q&A at blizzcon that they dont think tanks should be able to switch to DPS mid battle, so theyre taking that option away from druids.
If druids are no longer permitted to switch mid battle does that mean pally tanks will no longer have like 12 CD's?
You will still be able to switch...It's just going to be like a prot warrior or prot pally doing dps...You can still go in cat...You're DPS just won't be as high as it might be now....As a tank anyways. I think that's what there getting at.
Well I am hoping that if we go guardian then if we happen to change forms while tanking we will not be instantly squished. We may not be able to lets say healing touch or tranq while tanking but maybe throw off a b rez or perform and instant cast operation. Sounds like they want to make it so every spec will at some time or another want to use each form. So I am hoping that includes Guardian as well.
Best Bear Trinkets
There are many flavors of bear tanking out there. But what makes the best bear tanking trinket combo? Give me dodge or give me death? A little stamina thrown in for vengeance? Agilty all the way? A penny for your thoughts. I just realized I'm carrying around 6 trinkets for my bear and thought that a little silly.
(1) Moonwell Phial
(2) Spidersilk Spindle
(3) Brawler's Trophy
(4) Stay of Execution
(5) Symbiotic Worm
(6) Ancient Petrified Seed
For the purposes of this thread please focus on tanking for new content Raids. Given, there are going to be a few fights that are exceptions because of mechanics. Let the great debate BEGIN!!!
Well I still prefer fluid death till I can get restabilizer. Runnin petrified seed reforged to dodge too.
Soft capped expertise also, just a personal preference. Typically try to avoid stam trinkets as I am a fan of agility and secondary stats. On uses feel situational, such as using plus dodge/agiliity(seed) for decimation blades, going up for beth to help with damage if healer is slightly behind, etc.
Truth be told, at this level of gear, you can pretty much run whatever feels comfortable to you, although most numbers say dodging an attack is better than taking any damage at all (more uptime on dodge>static stam on use).
I think anyways.
One of Spidersilk Spindle's attributes is: "Melee attacks which reduce you below 35% health cause you to gain a protective shield which absorbs 17095 damage for 30 sec."
Does this mean 17095 dmg total? Or 17095 dmg per hit for 30 sec?
17095 dmg total, so roughly two savage defense proc's worth, depending on AP at the time with Vengeance.
And honestly, it's up to you, really.
As you said, some fights *are* fairly situational, but, personally, as a stock standard setup, I run one pure avoidance trink & one stam.
At the moment, I run the Stam Alch trink, with mastery reforged to dodge & fluid death with hit reforge to dodge.
Granted Feral is my OS, hence why I'm still rocking the old(er) trinks.
Moonwell + APS for Baleroc.
APS + Fluid Death for everything else.
Is there any fight where Moonwell Phial is good?
I'm running Brawler's and FD while I farm MoBI and my guild is starting FL.
yes. the moonwell's huge dodge boost is excellent for baleroc.
Like you I also have a ton of trinkets in my bags...
Moonwell Phial
Brawler's Trophy
Stay of Execution
Symbiotic Worm (has not been equiped since I got Mirror/Fluid)
Ancient Petrified Seed
Fluid Death
Mirror
I have yet to see Spidersilk Spindle drop while on my (this) alt.
I wouldn't take it from a main (tank), I see it as a weaker Stay of Execution, with a much smaller shield, but no blow-back dmg.
I have passed on the Matrix twice so far, because I was tanking a run with some AGI mains (hunter and a rouge), I'm not passing again ;p
Most often I have 2 of Seed, Stay, Moonwell, or Fluid on.
Depends mostly on the fight, and if I am in an alt or mains run.
what debate? you can never have too many trinkets!
Casual Bear here.
I have not seen a mention of ricket's magnetic trinket from the FL dailies. http://www.wowhead.com/item=70144. Is this not a suitable trinket for tanking with? I figured it was but if I am wrong a turn in the right direction will be much appreciated.
It's okay, but Fluid Death (and anything better than Fluid Death) is better.
Bear in mind (get it?) that two on-use trinkets can be obnoxious with their shared mini-cd.
From your list I would go with spindle + APS.
Deleted by Tweenwolf
If u have brawlers I wouldnt use moon well for bale since that will just make it harder on your healers. I would use APS and Fluid Death til u get Matrix. That's what I did. I still use brawler and APS for h bale though
*For tank and spank: Moonwell Phial and Fluid Death. Stamina/Dodge and Agility/Crit are your best all arounds.
*Dodge: Moonwell Phial & Brawler's Trophy
*Anti-Magic: Either Scales of Life or Stay of Execution & Mirror of Broken Images
*Mobility: Scales of Life/Stay of Execution & Ancient Petrified Seed
Also, Moonwell Phial and Brawler's Trophy are perfectly fine for Bale. The length of time between Devastation (or whatever the hit that has to be dodged, not mitigated is) means you will always have one of the two trinkets up, and if you're smart, a potion of the tol'vir.
Quick question, do you guys reforge the mastery from MoBI to dodge, or keep as is?
Thanks.
(1) Moonwell Phial
(2) Spidersilk Spindle
(3) Brawler's Trophy
(4) Stay of Execution
(5) Symbiotic Worm
(6) Ancient Petrified Seed
For the purposes of this thread please focus on tanking for new content Raids. Given, there are going to be a few fights that are exceptions because of mechanics. Let the great debate BEGIN!!!
Well I still prefer fluid death till I can get restabilizer. Runnin petrified seed reforged to dodge too.
Soft capped expertise also, just a personal preference. Typically try to avoid stam trinkets as I am a fan of agility and secondary stats. On uses feel situational, such as using plus dodge/agiliity(seed) for decimation blades, going up for beth to help with damage if healer is slightly behind, etc.
Truth be told, at this level of gear, you can pretty much run whatever feels comfortable to you, although most numbers say dodging an attack is better than taking any damage at all (more uptime on dodge>static stam on use).
I think anyways.
One of Spidersilk Spindle's attributes is: "Melee attacks which reduce you below 35% health cause you to gain a protective shield which absorbs 17095 damage for 30 sec."
Does this mean 17095 dmg total? Or 17095 dmg per hit for 30 sec?
17095 dmg total, so roughly two savage defense proc's worth, depending on AP at the time with Vengeance.
And honestly, it's up to you, really.
As you said, some fights *are* fairly situational, but, personally, as a stock standard setup, I run one pure avoidance trink & one stam.
At the moment, I run the Stam Alch trink, with mastery reforged to dodge & fluid death with hit reforge to dodge.
Granted Feral is my OS, hence why I'm still rocking the old(er) trinks.
Moonwell + APS for Baleroc.
APS + Fluid Death for everything else.
Is there any fight where Moonwell Phial is good?
I'm running Brawler's and FD while I farm MoBI and my guild is starting FL.
Moonwell + APS for Baleroc.
yes. the moonwell's huge dodge boost is excellent for baleroc.
Like you I also have a ton of trinkets in my bags...
Moonwell Phial
Brawler's Trophy
Stay of Execution
Symbiotic Worm (has not been equiped since I got Mirror/Fluid)
Ancient Petrified Seed
Fluid Death
Mirror
I have yet to see Spidersilk Spindle drop while on my (this) alt.
I wouldn't take it from a main (tank), I see it as a weaker Stay of Execution, with a much smaller shield, but no blow-back dmg.
I have passed on the Matrix twice so far, because I was tanking a run with some AGI mains (hunter and a rouge), I'm not passing again ;p
Most often I have 2 of Seed, Stay, Moonwell, or Fluid on.
Depends mostly on the fight, and if I am in an alt or mains run.
I just realized I'm carrying around 6 trinkets for my bear and thought that a little silly.
what debate? you can never have too many trinkets!
Casual Bear here.
I have not seen a mention of ricket's magnetic trinket from the FL dailies. http://www.wowhead.com/item=70144. Is this not a suitable trinket for tanking with? I figured it was but if I am wrong a turn in the right direction will be much appreciated.
Casual Bear here.
I have not seen a mention of ricket's magnetic trinket from the FL dailies. http://www.wowhead.com/item=70144. Is this not a suitable trinket for tanking with? I figured it was but if I am wrong a turn in the right direction will be much appreciated.
It's okay, but Fluid Death (and anything better than Fluid Death) is better.
Bear in mind (get it?) that two on-use trinkets can be obnoxious with their shared mini-cd.
From your list I would go with spindle + APS.
Deleted by Tweenwolf
If u have brawlers I wouldnt use moon well for bale since that will just make it harder on your healers. I would use APS and Fluid Death til u get Matrix. That's what I did. I still use brawler and APS for h bale though
*For tank and spank: Moonwell Phial and Fluid Death. Stamina/Dodge and Agility/Crit are your best all arounds.
*Dodge: Moonwell Phial & Brawler's Trophy
*Anti-Magic: Either Scales of Life or Stay of Execution & Mirror of Broken Images
*Mobility: Scales of Life/Stay of Execution & Ancient Petrified Seed
Also, Moonwell Phial and Brawler's Trophy are perfectly fine for Bale. The length of time between Devastation (or whatever the hit that has to be dodged, not mitigated is) means you will always have one of the two trinkets up, and if you're smart, a potion of the tol'vir.
Quick question, do you guys reforge the mastery from MoBI to dodge, or keep as is?
Thanks.
the new talent system
i think its effing awesome anyone else with me on this, it feels much more customizable no bull!@#$ involved i love the new feral tree http://us.battle.net/wow/en/game/mists-of-pandaria/feature/talent-calculator#UZ!100122 anyone see that disentanglement at the last tier at 90 for ferals that is awesome or the new faerie swarm in the second tier pretty cool stuff imo.
Bears: What do you take as your offspec?
My offspec is currently balance, but I'm considering changing it to cat and just using my tank-reforged feral gear because it's ~15-20 item levels ahead of my balance gear. In LFR, at least, I do about as much dps in my bear spec in catform as I do in balance spec and moonkin form. It might also save me some gold on balance gear, though I do enjoy moonkin.
Do other bears find it effective to just play cat spec with tank-reforged gear? Or do you prefer to play a different spec entirely and gear it separately?
My primary spec is bearcat, and my secondary spec is either pure bear or pure cat depending on the progression boss we're working on, pre-DS it was Restoration, but my raid doesn't need me to OS Resto anymore
My gear is all bearcat reforged. If you are interested in bearcat playstyle, you can check out the guide here: http://theincbear.com/dragon-soul-bearcat-guide
Basically what Tangedyn said. But if you want your raid to be happy they will most likely want boomkin due to the fact that everyone wants ranged>melee.
Bearcat / PvP
The way I play, my primary spec is pure bear. I used to go bearcat, but I am just on the fence about whether or not my pure-bear gear (that I plan to keep that way for now) will still be more effective in a pure-cat spec than my moonkin gear/spec (which is ~362 ilevel [edit: and only pumps out ~15k in LFR, which I can do in bear gear/spec and catform]).
Edit: I actually registered on the inconspicuous bear last week, just haven't gotten around to reading it very much. I've been a Maintankadin poster for a long time but I've gotten back into using this alt recently so I figured I might as well get reading on some of the bear stuff.
bearcat and then i rotate the 2nd between pure dps, pure tank, and feral pvp.
I'm resto with a bear offspec. *shrugs* I do keep gear sets for all four specs though in case for some reason my raid needs a boomkin or a kitty, but that hasn't been the case in a long time. I think resto/boomkin or bear/kitty are the easiest to manage because of cross applicable gear, but really you can pick whatever you like best if you're at the point where your raid is sharding most of the drops or giving them to people's offspec.
I'm bear with kitty off spec. it's just how i play. i can't seem to grasp boomkin so i just stopped bothering with it
Bearcat with emphasis on Bear, and Bearcat with emphasis on Cat. At the beginning of this expansion, I abused our ability to be both tanks and ranged DPS. It was very nice, considering how the first two raids favored ranged DPS so heavily.
I swap between cat and balance. I usually stay as cat since I hate swapping flasks mid-raid and wasting my 4hr flask buff.
I keep seperate tank and dps gear sets. My cat gear is mostly what I was using for my tank set before I got an upgrade (cat is quite useful in that sense) e.g. my tank set has the 397 T13 shoulders while my cat set has the 384 T13 shoulders. My balance set is obviously completely different from my bear and cat sets.
I'm dueled spec for feral. My main is kind of hybrid; mostly dps for pvp. my second spec is strictly feral tank. although I don't tank much anymore...
Do other bears find it effective to just play cat spec with tank-reforged gear? Or do you prefer to play a different spec entirely and gear it separately?
My primary spec is bearcat, and my secondary spec is either pure bear or pure cat depending on the progression boss we're working on, pre-DS it was Restoration, but my raid doesn't need me to OS Resto anymore
My gear is all bearcat reforged. If you are interested in bearcat playstyle, you can check out the guide here: http://theincbear.com/dragon-soul-bearcat-guide
Basically what Tangedyn said. But if you want your raid to be happy they will most likely want boomkin due to the fact that everyone wants ranged>melee.
Bearcat / PvP
The way I play, my primary spec is pure bear. I used to go bearcat, but I am just on the fence about whether or not my pure-bear gear (that I plan to keep that way for now) will still be more effective in a pure-cat spec than my moonkin gear/spec (which is ~362 ilevel [edit: and only pumps out ~15k in LFR, which I can do in bear gear/spec and catform]).
Edit: I actually registered on the inconspicuous bear last week, just haven't gotten around to reading it very much. I've been a Maintankadin poster for a long time but I've gotten back into using this alt recently so I figured I might as well get reading on some of the bear stuff.
bearcat and then i rotate the 2nd between pure dps, pure tank, and feral pvp.
I'm resto with a bear offspec. *shrugs* I do keep gear sets for all four specs though in case for some reason my raid needs a boomkin or a kitty, but that hasn't been the case in a long time. I think resto/boomkin or bear/kitty are the easiest to manage because of cross applicable gear, but really you can pick whatever you like best if you're at the point where your raid is sharding most of the drops or giving them to people's offspec.
I'm bear with kitty off spec. it's just how i play. i can't seem to grasp boomkin so i just stopped bothering with it
Bearcat with emphasis on Bear, and Bearcat with emphasis on Cat. At the beginning of this expansion, I abused our ability to be both tanks and ranged DPS. It was very nice, considering how the first two raids favored ranged DPS so heavily.
I swap between cat and balance. I usually stay as cat since I hate swapping flasks mid-raid and wasting my 4hr flask buff.
I keep seperate tank and dps gear sets. My cat gear is mostly what I was using for my tank set before I got an upgrade (cat is quite useful in that sense) e.g. my tank set has the 397 T13 shoulders while my cat set has the 384 T13 shoulders. My balance set is obviously completely different from my bear and cat sets.
I'm dueled spec for feral. My main is kind of hybrid; mostly dps for pvp. my second spec is strictly feral tank. although I don't tank much anymore...
What to buy?
I have a bunch of JP burning a hole in my pocket and am trying to decide the best purchase for gearing up my resto druid.
I was going to buy an Obsidian Arborweave Tunic, to get the 2 piece set bonus, but then I got a decent chest piece drop from a heroic dungeon. If I do decide to get an Obsidian Arborweave piece, should I replace my gloves or my chest piece?
I could replace the old quest green that I'm using for a helmet, but the JP helmets aren't as nice.
My lowest ilvl equipment is my ring, trinket, and relic; should I replace one of those?
Thanks.
Relics are cheap, and one would raise your item level.
Could also maybe get the ring if you have enough jp.
If you want to continue healing (which is awesome), you should really invest in the tier chest OR the gloves+relic. The relic should be the first 378 or 397 piece you buy (assuming you have 700 jp or vp). I see you bought the cloak. I would buy the 378 or 397 healing relic then go for the tier set bonus with gloves or chest piece.
Assuming you capped VP last week, if you bought the cloak you should have enough VP before the end of this week to get the 397 relic as well (1250 for cloak + 700 for relic = 1950). I'd do that and spend your JP on the T12 gloves (cheaper than chest) for the bonus. Also, get the 378 ring and neck soon as well, those are each only 1250 I believe.
Since there's no cap on JP you can get all of that this weekend.
I would get the ring.
I was going to buy an Obsidian Arborweave Tunic, to get the 2 piece set bonus, but then I got a decent chest piece drop from a heroic dungeon. If I do decide to get an Obsidian Arborweave piece, should I replace my gloves or my chest piece?
I could replace the old quest green that I'm using for a helmet, but the JP helmets aren't as nice.
My lowest ilvl equipment is my ring, trinket, and relic; should I replace one of those?
Thanks.
Relics are cheap, and one would raise your item level.
Could also maybe get the ring if you have enough jp.
If you want to continue healing (which is awesome), you should really invest in the tier chest OR the gloves+relic. The relic should be the first 378 or 397 piece you buy (assuming you have 700 jp or vp). I see you bought the cloak. I would buy the 378 or 397 healing relic then go for the tier set bonus with gloves or chest piece.
Assuming you capped VP last week, if you bought the cloak you should have enough VP before the end of this week to get the 397 relic as well (1250 for cloak + 700 for relic = 1950). I'd do that and spend your JP on the T12 gloves (cheaper than chest) for the bonus. Also, get the 378 ring and neck soon as well, those are each only 1250 I believe.
Since there's no cap on JP you can get all of that this weekend.
I would get the ring.
Boomkin Weapon Help
Currently I am using Vagaries of Time with Ledger of Revolting Rituals. My group is getting to Madness this week, and I was wondering if Rathrak, the Poisonous Mind drops would it be worth getting. It looks like it would be an int loss, and I would lose secondary stats, but from I've been told the proc is buffed with our solar eclipse. So would it be worth getting? I should also mention that it would most likely cause me to lose my 3101 haste breakpoint.
Are you carrying a group?
I'm just not sure how a 398 Balance druid hasn't killed Madness WITH a 15% nerf.
Rathrak makes up for the loss in stats on any fight with adds, for single target stick with Vagaries. (If I'm wrong, anyone can correct me. That's based off of some simming I read at the beginning of the expansion.)
Regardless of that though, if you're doing your rotation even half right, you're not the problem. You're probably the outlier in a pre-madness group.
Deleted by Zultani
I was in a pretty good guild on alliance side a while back, and we got to madness back in december. I think like 2 weeks after the 4.3 patch came out, but the guild was full of a bunch of BLEEPS, and the guild leader became inactive, and refused to give up power. He knew that after 30 days of inactivity blizzards systems would automatically give the leadership to another high ranked member of the guild, so he would stay logged out for 27-28 days, and he would log in on the last day to refresh the cycle. So I just left the guild and was guildless for a while which made it so I never got my madness kill on this toon(got it on my dk alt), Now that I found a new guild I am leading some friends who have not done DS before. They have made a lot of progress, and are getting ready to down madness. As far as DPS goes, yeah I'm an outlier on the high end, but that doesn't really matter they all are doing quite well.
Enough of my guild story. Back to the original question. I am worried that my DPS will drop significantly with the Deathwing dagger because I will lost my 3101 haste breakpoiint. I want to know if the proc is worth it. If what you say is correct than I will most likely take the dagger if it drops, and I am lucky enough to win the roll.
3101 haste breakpoint is only good if you play properly. Don't clip Lunar DOTs until they're about to fall off, and don't clip Solar DOTs if they will last you into Lunar Eclipse. Worst case scenario you go a couple seconds without rolling DOTs. Rathrak does not benefit from haste, pretty sure, and I don't think any simulators have properly gauged the effectiveness of it. In my opinion, I would advise you grab Rathrak if possible. You'll gain more spell power and the proc isn't bad at all.
I am worried because my dps has shot up quite a bit since I got to the breakpoint. I don't want it to fall. However I trust your judgment, and if you say I should get it I will then. :D Thanks Cyous
Are you carrying a group?
I'm just not sure how a 398 Balance druid hasn't killed Madness WITH a 15% nerf.
Rathrak makes up for the loss in stats on any fight with adds, for single target stick with Vagaries. (If I'm wrong, anyone can correct me. That's based off of some simming I read at the beginning of the expansion.)
Regardless of that though, if you're doing your rotation even half right, you're not the problem. You're probably the outlier in a pre-madness group.
Deleted by Zultani
I was in a pretty good guild on alliance side a while back, and we got to madness back in december. I think like 2 weeks after the 4.3 patch came out, but the guild was full of a bunch of BLEEPS, and the guild leader became inactive, and refused to give up power. He knew that after 30 days of inactivity blizzards systems would automatically give the leadership to another high ranked member of the guild, so he would stay logged out for 27-28 days, and he would log in on the last day to refresh the cycle. So I just left the guild and was guildless for a while which made it so I never got my madness kill on this toon(got it on my dk alt), Now that I found a new guild I am leading some friends who have not done DS before. They have made a lot of progress, and are getting ready to down madness. As far as DPS goes, yeah I'm an outlier on the high end, but that doesn't really matter they all are doing quite well.
Enough of my guild story. Back to the original question. I am worried that my DPS will drop significantly with the Deathwing dagger because I will lost my 3101 haste breakpoiint. I want to know if the proc is worth it. If what you say is correct than I will most likely take the dagger if it drops, and I am lucky enough to win the roll.
3101 haste breakpoint is only good if you play properly. Don't clip Lunar DOTs until they're about to fall off, and don't clip Solar DOTs if they will last you into Lunar Eclipse. Worst case scenario you go a couple seconds without rolling DOTs. Rathrak does not benefit from haste, pretty sure, and I don't think any simulators have properly gauged the effectiveness of it. In my opinion, I would advise you grab Rathrak if possible. You'll gain more spell power and the proc isn't bad at all.
I am worried because my dps has shot up quite a bit since I got to the breakpoint. I don't want it to fall. However I trust your judgment, and if you say I should get it I will then. :D Thanks Cyous
Mastery cap? How high do u go?
I know some resto droods start to reforge all spirit into mastery and mastery is making your heals stronger. I am kind of having hard time with this idea. On Heroic Beth, by mid p 2 I go oom. Mainly because the raid in p1 takes crazy damage and a few targets I was assigned to heal (a lock and a boomkin, especially lock) would grab 2 packs of spiderlings and I had to literally pop into a tree form to cast instant regrowth and all my hots to not let him die.
After using an innervate and a domo's trinket I am back at nearly 80% mana but then is what I call "hell breaks loose" - spiderlings running around, people taking insane damage left and right. I spam my rejuvs/wg and keeping my LB with rejuv on lock and occassional regrowth with nourishes but then when we group up on Beth I am like at 2% mana with my innervate on cd.
So here's my question...if I'd reforge my spirit to mastery and get stronger heals, then my heals would heal for better numbers and I would not need to spend lots of mana to constantly cast spells to keep people up?
How high should a mastery be for heroic FL? One drood has 1800 mastery he reforged 2k spirit into it... any suggestions? I haven't tried to reforge all my spirit yet. Just seeking an advice from experienced resto droods. Thx
/bump
Anyone?
There is things your raid can do to prevent some of the damage, for instance...
Kill the pee spiders before they get to their targets... Burn spinners quickly... That eliminates alot of damage right there...
Are you 2 or 3 healing?
I have no problems with mana on that fight, but I always end the fight with about 15-20% mana leftover.
we have usually 6 healers we are a 25 man raid/guild and have 2 teams of 25 people (each) + or - 1/2 who sit outside on a good day when attendance is high.
I did have issues with mana mostly because I was a floating healer at some point and dps was just taking crazy dmg at first. If Innervate is on cd and if u got your 2 pcs t12 I pop into a tree form and cast LB on every single person. In Tree form u can cast LB on multiple targets still. One time on one fight.... I regained full mana bar within seconds it was amazing and my innervate was on cd still.
After using an innervate and a domo's trinket I am back at nearly 80% mana but then is what I call "hell breaks loose" - spiderlings running around, people taking insane damage left and right. I spam my rejuvs/wg and keeping my LB with rejuv on lock and occassional regrowth with nourishes but then when we group up on Beth I am like at 2% mana with my innervate on cd.
So here's my question...if I'd reforge my spirit to mastery and get stronger heals, then my heals would heal for better numbers and I would not need to spend lots of mana to constantly cast spells to keep people up?
How high should a mastery be for heroic FL? One drood has 1800 mastery he reforged 2k spirit into it... any suggestions? I haven't tried to reforge all my spirit yet. Just seeking an advice from experienced resto droods. Thx
/bump
Anyone?
There is things your raid can do to prevent some of the damage, for instance...
Kill the pee spiders before they get to their targets... Burn spinners quickly... That eliminates alot of damage right there...
Are you 2 or 3 healing?
I have no problems with mana on that fight, but I always end the fight with about 15-20% mana leftover.
we have usually 6 healers we are a 25 man raid/guild and have 2 teams of 25 people (each) + or - 1/2 who sit outside on a good day when attendance is high.
I did have issues with mana mostly because I was a floating healer at some point and dps was just taking crazy dmg at first. If Innervate is on cd and if u got your 2 pcs t12 I pop into a tree form and cast LB on every single person. In Tree form u can cast LB on multiple targets still. One time on one fight.... I regained full mana bar within seconds it was amazing and my innervate was on cd still.
balance druid gear question
should i use the boe valor wrist over glowing wing?
edit: is the item lvl an crit worth the loss of haste?
You aren't losing a breakpoint so I would say probably.
Ideally though you should grab the crafted bracers if you can. Also, I would recommend tryn g this out in wrathcalcs and seeing what it has to say.
get the LW bracers. Soooooooooo amazing
edit: is the item lvl an crit worth the loss of haste?
You aren't losing a breakpoint so I would say probably.
Ideally though you should grab the crafted bracers if you can. Also, I would recommend tryn g this out in wrathcalcs and seeing what it has to say.
get the LW bracers. Soooooooooo amazing
Resto Druid 3478 Haste Breakpoint
Hey so...
As of the moment my gear isn't quite ready to try out a reforge to this next breakpoint so this is aimed towards high end resto druids. Is the 6th tick of rejuv and 10th tick of wg/efflo with DI worth doing a mass reforge for?
It'd be difficult and would probably need to revert to certain t12 pieces. The reason why im asking this is due to the lack of burst healing we're suffering from at the moment outside of tranquility.
I personally don't see how gimping all of your other stats in favor of it would help at all. I could be wrong, but 3400 haste seems far off.
If someone more knowledgable about it tosses some info out here, it'd be interesting to hear though!
By the way OP, you're a bit under the 2005 marker, as well.
I swap out for the static haste trink if needed but i always have dark intent so 2005 isnt a breakpoint for me
EDIT: Also wearing the wrong weapon :/
Oh no problem! Just had noticed! And I know the bottled wishes provides a massive boost to haste, but I really am not sure if gimping mastery /other stats would favor those other breakpoints, but I am going to watch this thread because I'd like to know myself on if that is worth shooting for =)
yeah i hate the idea of a sp use trinket like bottled wishes but i totally agree i hate losing so much static Int/mastery. But currently thoroughput is just such a massive problem with handling burst damage for H morchok for example.. so just trying to see if the haste breakpoint would help out a bit. Hehe hopefully someone has done some insane math calculations to work it out :)
I haven't done the math..but I think we're still wanting to lurk around the 2005 haste breakpoint...with 4 heroic pieces I'm sitting around 27% mastery while having the additional breakpoints..it's very nice. The best thing us resto druids for high damage phases is to preemptively hot and heal people. Also kick them in the face if they're not using their personals or if they're (in H Morchok's case) not running towards the crystal until the beam is blue.
It would greatly depend on how much of your healing is from WG / Efflo for 3754 (3272) for a ~11% increase to those. It would be more interesting (at least in 25M) for your target of 6th tick of rejuv at 3967(3478) to see if it would be worth it, seeing as it is a 20% increase at that breakpoint. Personally, I prefer to sit around the 2005 and have much higher int / mastery / crit.
well the next factor to take in is also how much stronger natures grace becomes due to the increased haste from that further surpassing other breakpoints. With my current ilevel i couldn't justify a full on reforge and the massive loss of int.. but perhaps in more heroic gear it could be worth the reforge. Think the only way ill know for sure is to test it in our raid once i obtain more gear.. ill post my findings when i find out :)
Well, from my spreadsheet at http://theincbear.com/math/resto-druid-spreadsheet
The 3272 breakpoint is worth ~385 IEP and the 3478 breakpoint is worth an additional ~485 IEP
Getting to 3272 is not worth it because you trade off (3272-2005) * (0.41-0.08) = ~418 IEP worth of secondary stats, but losing (3478-2005) * .33 = ~486 IEP worth of secondary stats is definitely worth the gain of 385 + 485 = ~870 IEP for the 3478 breakpoint.
Relying on procs to reach breakpoints is DEFINITELY NOT worth it. The best you can hope for is 25% uptime, making the value of the 3272 + 3478 breakpoint = .25 * 870 = ~218 IEP which is terrible compared to the value of secondary stats loss
Interesting.. Going to need quite a few heroic pieces if i were to do such a massive reforge though due to the only way i could get there would be to sacrifice Int which effectively would not be worth it.
It would be worth sacrificing up to 870 - 486 = 384 intellect for the 3272+3478 breakpoint.
This seems silly. Plus I can say that if you use the Maw (BiS) you lost a lot of haste and with T13 gear it's very hard to compensate effectively. I have struggled to get the 2005 without dropping my mastery which helps with throughput healing more than haste after 2005. Ideallly* I try to not drop below 1900 mastery tho I'm currently below that because of how the T13 gear limits reforging in haste and mastery. I have seen some people talk about sacrificing intellect on this thread and explored that the other night as well but the math we (my guild and I) came up with seemed that sacrificing any intellect for especially haste was completely worthless and even for mastery seemed iffy. I would stick with the 2005 haste break tbh. There isn't much reason to go beyond that, especially with the time slip 4 piece bonus where your ticking more than usual anyway. It seems more purposeful to maximize the output on those ticks.
You said you've done the math, but you've neglected to disclose it. I have the math that shows roughly how much mastery/spirit and intellect it is worth sacrificing to reach the 2005 and 3478 breakpoints. Stat values and breakpoint values taken from my spreadsheet at http://theincbear.com/math/resto-druid-spreadsheet
2005 breakpoint: (over 917)
Breakpoint value = ~400 IEP
Mastery/Spirit sacrificed = (2005 - 917) * .33 = ~359 IEP
Intellect worth sacrificing = 400 - 359 = ~41
3478 breakpoint: (over 1573)
Breakpoint value = 385 + 485 = ~870 IEP
Mastery/Spirit sacrificed = (3478 - 1573) * .33 = ~629 IEP
Intellect worth sacrificing = 870 - 629 = ~241
Either show us where my maths have gone wrong or show us your maths and tell us why we should believe in it over mine.
As of the moment my gear isn't quite ready to try out a reforge to this next breakpoint so this is aimed towards high end resto druids. Is the 6th tick of rejuv and 10th tick of wg/efflo with DI worth doing a mass reforge for?
It'd be difficult and would probably need to revert to certain t12 pieces. The reason why im asking this is due to the lack of burst healing we're suffering from at the moment outside of tranquility.
I personally don't see how gimping all of your other stats in favor of it would help at all. I could be wrong, but 3400 haste seems far off.
If someone more knowledgable about it tosses some info out here, it'd be interesting to hear though!
By the way OP, you're a bit under the 2005 marker, as well.
I personally don't see how gimping all of your other stats in favor of it would help at all. I could be wrong, but 3400 haste seems far off.
If someone more knowledgable about it tosses some info out here, it'd be interesting to hear though!
By the way OP, you're a bit under the 2005 marker, as well.
I swap out for the static haste trink if needed but i always have dark intent so 2005 isnt a breakpoint for me
EDIT: Also wearing the wrong weapon :/
Oh no problem! Just had noticed! And I know the bottled wishes provides a massive boost to haste, but I really am not sure if gimping mastery /other stats would favor those other breakpoints, but I am going to watch this thread because I'd like to know myself on if that is worth shooting for =)
yeah i hate the idea of a sp use trinket like bottled wishes but i totally agree i hate losing so much static Int/mastery. But currently thoroughput is just such a massive problem with handling burst damage for H morchok for example.. so just trying to see if the haste breakpoint would help out a bit. Hehe hopefully someone has done some insane math calculations to work it out :)
I haven't done the math..but I think we're still wanting to lurk around the 2005 haste breakpoint...with 4 heroic pieces I'm sitting around 27% mastery while having the additional breakpoints..it's very nice. The best thing us resto druids for high damage phases is to preemptively hot and heal people. Also kick them in the face if they're not using their personals or if they're (in H Morchok's case) not running towards the crystal until the beam is blue.
It would greatly depend on how much of your healing is from WG / Efflo for 3754 (3272) for a ~11% increase to those. It would be more interesting (at least in 25M) for your target of 6th tick of rejuv at 3967(3478) to see if it would be worth it, seeing as it is a 20% increase at that breakpoint. Personally, I prefer to sit around the 2005 and have much higher int / mastery / crit.
well the next factor to take in is also how much stronger natures grace becomes due to the increased haste from that further surpassing other breakpoints. With my current ilevel i couldn't justify a full on reforge and the massive loss of int.. but perhaps in more heroic gear it could be worth the reforge. Think the only way ill know for sure is to test it in our raid once i obtain more gear.. ill post my findings when i find out :)
Well, from my spreadsheet at http://theincbear.com/math/resto-druid-spreadsheet
The 3272 breakpoint is worth ~385 IEP and the 3478 breakpoint is worth an additional ~485 IEP
Getting to 3272 is not worth it because you trade off (3272-2005) * (0.41-0.08) = ~418 IEP worth of secondary stats, but losing (3478-2005) * .33 = ~486 IEP worth of secondary stats is definitely worth the gain of 385 + 485 = ~870 IEP for the 3478 breakpoint.
Relying on procs to reach breakpoints is DEFINITELY NOT worth it. The best you can hope for is 25% uptime, making the value of the 3272 + 3478 breakpoint = .25 * 870 = ~218 IEP which is terrible compared to the value of secondary stats loss
Well, from my spreadsheet at http://theincbear.com/math/resto-druid-spreadsheet
The 3272 breakpoint is worth ~385 IEP and the 3478 breakpoint is worth an additional ~485 IEP
Getting to 3272 is not worth it because you trade off (3272-2005) * (0.41-0.08) = ~418 IEP worth of secondary stats, but losing (3478-2005) * .33 = ~486 IEP worth of secondary stats is definitely worth the gain of 385 + 485 = ~870 IEP for the 3478 breakpoint.
Relying on procs to reach breakpoints is DEFINITELY NOT worth it. The best you can hope for is 25% uptime, making the value of the 3272 + 3478 breakpoint = .25 * 870 = ~218 IEP which is terrible compared to the value of secondary stats loss
Interesting.. Going to need quite a few heroic pieces if i were to do such a massive reforge though due to the only way i could get there would be to sacrifice Int which effectively would not be worth it.
It would be worth sacrificing up to 870 - 486 = 384 intellect for the 3272+3478 breakpoint.
This seems silly. Plus I can say that if you use the Maw (BiS) you lost a lot of haste and with T13 gear it's very hard to compensate effectively. I have struggled to get the 2005 without dropping my mastery which helps with throughput healing more than haste after 2005. Ideallly* I try to not drop below 1900 mastery tho I'm currently below that because of how the T13 gear limits reforging in haste and mastery. I have seen some people talk about sacrificing intellect on this thread and explored that the other night as well but the math we (my guild and I) came up with seemed that sacrificing any intellect for especially haste was completely worthless and even for mastery seemed iffy. I would stick with the 2005 haste break tbh. There isn't much reason to go beyond that, especially with the time slip 4 piece bonus where your ticking more than usual anyway. It seems more purposeful to maximize the output on those ticks.
You said you've done the math, but you've neglected to disclose it. I have the math that shows roughly how much mastery/spirit and intellect it is worth sacrificing to reach the 2005 and 3478 breakpoints. Stat values and breakpoint values taken from my spreadsheet at http://theincbear.com/math/resto-druid-spreadsheet
2005 breakpoint: (over 917)
Breakpoint value = ~400 IEP
Mastery/Spirit sacrificed = (2005 - 917) * .33 = ~359 IEP
Intellect worth sacrificing = 400 - 359 = ~41
3478 breakpoint: (over 1573)
Breakpoint value = 385 + 485 = ~870 IEP
Mastery/Spirit sacrificed = (3478 - 1573) * .33 = ~629 IEP
Intellect worth sacrificing = 870 - 629 = ~241
Either show us where my maths have gone wrong or show us your maths and tell us why we should believe in it over mine.
Leather Itemization = >:(
So yah, picked up my 410 belt last night of Zon'ozz and now I get to either be over the expertise cap or over the hit cap.
What really sucks about this is over the hit cap is about the best option since reforging the expertise on my legs instead of the hit nets more mastery.
Here's hoping Blizz pays attention to the stats they're putting on our gear next xpac. :/
Opt for the expertise. For tanking, expertise will continue to prevent parries while hit will do nothing besides helping your FFF miss slightly less often. For dps, well, neither is great. But again, expertise will help to prevent parries for the few instances where your target is facing you while hit over the cap does nothing at all.
What really sucks about this is over the hit cap is about the best option since reforging the expertise on my legs instead of the hit nets more mastery.
Here's hoping Blizz pays attention to the stats they're putting on our gear next xpac. :/
Opt for the expertise. For tanking, expertise will continue to prevent parries while hit will do nothing besides helping your FFF miss slightly less often. For dps, well, neither is great. But again, expertise will help to prevent parries for the few instances where your target is facing you while hit over the cap does nothing at all.
PvP question.
If this were a 2's match and I was running Druid Mage against Feral Priest, could I do the following.
Hibernate the Feral, Cyclone the Priest and leave them both CC'd at the same time.
Also, does Nature's Swiftness make Hibernate instant cast as Resto?
Thanks.
Yes to all questions!
Yes you can. This is a great way to reset a match.
Hibernate the Feral, Cyclone the Priest and leave them both CC'd at the same time.
Also, does Nature's Swiftness make Hibernate instant cast as Resto?
Thanks.
Yes to all questions!
Yes you can. This is a great way to reset a match.
PVP Resto in MoP! Getting Excited!
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Druid Duel Wielding
Ok so heres the issue druids can use fist weapons but are not allowed to duel wield fist weapons. Now I can see where people are going to take this why should druids be allowed to Duel Wield well I think they can be balanced just like rogues with a little tweaking. A druids Agility staff more times then none offers more agility then 2 1h weapons but at lower levels when there are really no staffs and very few weapons with agility I find myself using weapons I shouldnt as a feral druid. Some may say well if you give druids duel wielding it will increase there attack speed in feral not if done correctly. I think this is somthing that should be looked at carefully mind you im not really a technical person when it comes to the game but i do know my way around each class.
Feral druids scale with attack power and the actual dps stat of an item (it is the part under weapon range that says x damage per second). The actual speed of the weapon does not matter since all feral attacks are normalized by form before haste (cat get 1.0, bear get 2.5). So essentially, feral druids should never use anything but staves, polearms, and the occasional 2 handed mace with agility.
Also with the consolidation of loot in cataclysm, blizzard wants all specs to be equipped a certain way in order to be optimal (hunters do not dual wield, rogues have fast dagger off hand).
Source: http://www.mmo-champion.com/content/2523-World-of-Warcraft-Classes-Item-Professions-Q-A-Panel
Feral druids scale with attack power and the actual dps stat of an item (it is the part under weapon range that says x damage per second). The actual speed of the weapon does not matter since all feral attacks are normalized by form before haste (cat get 1.0, bear get 2.5). So essentially, feral druids should never use anything but staves, polearms, and the occasional 2 handed mace with agility.
Also with the consolidation of loot in cataclysm, blizzard wants all specs to be equipped a certain way in order to be optimal (hunters do not dual wield, rogues have fast dagger off hand).
Can feral druids have two fist weapons?
Nope, working the talents to support it would make a mess. Monk tanks will use staff or polearm.
Source: http://www.mmo-champion.com/content/2523-World-of-Warcraft-Classes-Item-Professions-Q-A-Panel
Harmony uptime
Am I doing something wrong (either reading world of logs wrong or failing on my rest druid). I was going through World of Logs today and I noticed my harmony uptime is really low (<40%), which does not make any sense to me since I am hitting swift mend on cooldown and constantly using direct heals (especially nourish).
Here is the link: http://www.worldoflogs.com/reports/rt-1f9t6vo62tn06c5x/details/7/
That's because it's not a specific encounter. The first random log I looked at was a 80%+ harmony uptime.
Don't look at the full report - that is likely including some trash or something buggy.
Cause when you look only at Bosses (or Wipes since you didn't kill him), your Harmony uptime is at 85.3% which is much more normal.
ok whew. Thank you I figured I was terrible.
Here is the link: http://www.worldoflogs.com/reports/rt-1f9t6vo62tn06c5x/details/7/
That's because it's not a specific encounter. The first random log I looked at was a 80%+ harmony uptime.
Don't look at the full report - that is likely including some trash or something buggy.
Cause when you look only at Bosses (or Wipes since you didn't kill him), your Harmony uptime is at 85.3% which is much more normal.
ok whew. Thank you I figured I was terrible.
What is the point of fist weapons for druids?
Ever since I can remember, druids can use fist weapons, well druids can use main hand fist weapons. Which seems rather confusing since you really do not gain anything from using one fist weapon. The stats would seem to be not worth it, and you really do not get that sweet look that one on each hand gives, so really why have them available? Not really complaining just wondering.
I wish we could have some use from firsts, I need to transmog something to The Bladefist
well..... there was a fist weapon for moonkin/resto, Wraith Strike
but thats pretty much the extent of fist weapons for us
yes - it would be nice if fist weapons are more useful to us. too bad the devs said no when asked if they would make feral and fist 'clings'
Thats just it, it seems like they just don't have a reason why they let druids use them other than "oh hey, um here ya go have a set of brass knuckles, no real reason why but hey it's cool ok?"
I would just like to see the off hand ones get unlocked, even if stat wise it sucks , it would be a bit of fun while leveling and for transmog later.
I wish we could have some use from firsts, I need to transmog something to The Bladefist
well..... there was a fist weapon for moonkin/resto, Wraith Strike
but thats pretty much the extent of fist weapons for us
yes - it would be nice if fist weapons are more useful to us. too bad the devs said no when asked if they would make feral and fist 'clings'
Thats just it, it seems like they just don't have a reason why they let druids use them other than "oh hey, um here ya go have a set of brass knuckles, no real reason why but hey it's cool ok?"
I would just like to see the off hand ones get unlocked, even if stat wise it sucks , it would be a bit of fun while leveling and for transmog later.
dps value of feral set bonuses?
So I've seen it said that the T12 2pc bonus (Fiery Claws: 10% bonus to Shred/Mangle) translates to about 5% dps increase. Has anyone calculated what the dps value of the T13 4pc bonus is (free Ravage every time you pop TF). It should translate to about 7-10 free ravages over the course of the fight.
600-800 DPS: T12 2PC, T12 4PC, T13 4PC
1600-1800 DPS: T13 2PC
Sooooo..... you're saying that both T12 bonuses and the T13 4pc are all about equal in value? I ask because someone I know was considering dropping the last of their 378 T12 items and the 2pc Fiery Claws bonus for LFR T13 items in order to get the T13 four-piece. I thought that Fiery Claws was better than that...
No Bonus: 37780.94
Tier 12 2Pc: 39010.93
Tier 12 2Pc: 38656.47
Tier 13 2Pc: 38565.20
Tier 13 4Pc: 39647.79
That's my gear, didn't change anything except for the set-bonuses, only 1 set bonus active at a time. What also must be taken into account is that if you are using T12 bonuses, you have to account for the loss in Agility and Secondary Stats.
600-800 DPS: T12 2PC, T12 4PC, T13 4PC
1600-1800 DPS: T13 2PC
600-800 DPS: T12 2PC, T12 4PC, T13 4PC
1600-1800 DPS: T13 2PC
Sooooo..... you're saying that both T12 bonuses and the T13 4pc are all about equal in value? I ask because someone I know was considering dropping the last of their 378 T12 items and the 2pc Fiery Claws bonus for LFR T13 items in order to get the T13 four-piece. I thought that Fiery Claws was better than that...
No Bonus: 37780.94
Tier 12 2Pc: 39010.93
Tier 12 2Pc: 38656.47
Tier 13 2Pc: 38565.20
Tier 13 4Pc: 39647.79
That's my gear, didn't change anything except for the set-bonuses, only 1 set bonus active at a time. What also must be taken into account is that if you are using T12 bonuses, you have to account for the loss in Agility and Secondary Stats.
moonkin dots?
i've been wondering this for a long time now and still can't seem to find an answer.. why does every dot class have dispell protection except moonkins? i've just started playing moonkin in pvp again and i'm still gearing but i would really like to know why this is, like locks have UA firemages have LB even ele shamans get 100% haste if theirs is dispelled, shadow priests have vamp touch don't even frost dks have some type that resets a frost rune or something if their frost disease is dispelled.. idk maybe i'm just over thinking it but it does get annoying when a priest just sits there and dispells your dots in 1 dispell when it took 2gcd's to put them up there, or is it just made so moonkins need to run with a dot class that has it?
This is pretty much not going to be an issue in MoP with the new dispel mechanics. Also, we only have (essentially) one dot in MoP anyways (we are losing IS as a DoT), so if someone wants to waste an 8 sec cd dispelling moonfire it won't exactly hurt us.
This is pretty much not going to be an issue in MoP with the new dispel mechanics. Also, we only have (essentially) one dot in MoP anyways (we are losing IS as a DoT), so if someone wants to waste an 8 sec cd dispelling moonfire it won't exactly hurt us.
Thursday, April 19, 2012
Looking to see if need improvement
I healed as a resto for the first time since beginning of tier 11
I have my world of logs posts
http://worldoflogs.com/reports/rt-0opnhnz6olroqdb8/sum/healingDone/?enc=kills
You can look through each boss. I am looking for any way to improve.
The only fights I had mana problem was on Ragnaros I think that's because I had to take the battle res. End of Rhyolith and Baleroc too.
Thank you , if you have time.
I have my world of logs posts
http://worldoflogs.com/reports/rt-0opnhnz6olroqdb8/sum/healingDone/?enc=kills
You can look through each boss. I am looking for any way to improve.
The only fights I had mana problem was on Ragnaros I think that's because I had to take the battle res. End of Rhyolith and Baleroc too.
Thank you , if you have time.
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