Thursday, April 19, 2012

What do you do when being focused?

I dusted off my boomy over the weekend and did some BGs. While it's still in 371 gear I found myself doing pretty well, doing at least 4-5mil damage each game and usually first or second on the charts. (Who cares right?)

What I think I could get better at is knowing what to do when I'm being focused?

I can cast FF, Insect and Moonfire on the go, but Natures Grasp/Roots only gives me time for one Starsurge or Wrath. Right now I kinda Moonfire spam and hope to get an instant Starsurge, but I feel like I could be doing something better.

Any thoughts would be appreciated.
I play Feral, so your mileage may vary.

Bear Form(if I'm not already there), Barkskin(because it works pretty much regardless of your CC state), then Survival Instincts, Frenzied Regeneration(unglyphed, unless you have a dedicated healer), and then try to get out of the area.

I guess the only ones that work for you are Bear Form, Barkskin, then FR. You could also use Demoralizing Roar, as that decreases the damage output of your enemies, and I'm a Tauren, so I sometimes will stand still long enough to use Warstomp, because that can stun up to five players in melee range, which is a good distraction, at least.

Do you have the self buff that makes any melee attack root the attacker(3 charges)? Nature's Grace?
Thanks for the response. I'm talking about Balance play primarily. I'm aware of the defensive cooldowns we have- I just don't know what to do damage/cc wise when melee is on me.

Is moonfire spam the right idea?
Bump
If I see them coming I use that spell that roots them when they hit me, barkskin when I get stunned, travel form away if I can, and spam moonfire when I can, starsurge if it procs.

If I don't see them coming I just wait to die.

What I think I could get better at is knowing what to do when I'm being focused?

.



barkskin, typhoon, roots, run away with nature's grasp up. dont forget switching in and out of moonkin will break roots.

other than that boomys dont have much in the way of defense.
I have Moonkin Form bound to "Q" -- Really, the only thing you can do is pop Stampeding Roar, and powershift Moonkin Form and hope for the best.

I don't trust my rocket boosts because they fail every other time I use them. A blue may search my combat logs and confirm this, because it's true. :(
Laying down a shroom trail behind you can buy you at least a few seconds and don't forget to hibernate other druids, shamans or even particularly annoying hunter pets. Using Soothe on warriors and big red hunters can be worth it and using solar beam on death knights can lower some of their damage as well.

Other than that spam moonkin form out of snares and run away. Bear form bash and regen if you have to and try to get some HoTs on yourself as you move.
If I am being attacked... yes I spam alot of moonfire, throw out HOTs, but I spend the majority of the time powershifting to get out of roots/snares..

check up on Feral Druid

hello

I'm asking for some people to check over this druid..please thanks..give feedback thanks
Your spec is a little goofy, if you're going for a PvP/PvE hybrid that's fine, but if you're trying to specialize as a Cat it's wrong. You don't need Infected Wounds, or Brutal Impact, Furor should be 3/3 with some of those points, last floating point of those 3 into Perseverance.

Gemming is a bit odd, you shouldn't have a Stam gem in your helm if you're a Cat, should be an Agile Shadowspirit Diamond.

Your shoulders should be double socketed +40 Agility gems, Cape should have +22 Agility ( it's a wrath enchant ) as well as a +40 Agility gem.

Gloves should have a +40 Agility gem, and 65 Mastery enchant.

Belt should have a socket and +40 Agility gem.

Legs should have a 20/20 Agility/Hit purple gem instead of the +40 Hit gem currently in there.

Boots should have a 20/20 Agility/Haste or Agility/Mastery gem in the yellow socket instead of a +40 Mastery.
in addition to what was said above, your relic should have a 40 agi gem and your boots should get 35 agi enchant and your helm currently has no enchant.

you have an obscene amount of expertise, 26 is the cap and you dont necessarily need to have it capped. so 37 is way too much.
i would recommend reforging your crit and expertise into hit, haste, or mastery
thank you!! ok i get on it

Wednesday, April 18, 2012

Transmorg gear

Hey guys just wondering what Transmorg gear are you guys going to be wearing in 4.3?
Well as it turns out, the tier I was PLANNING to use, just about every Druid is using.

Still, I plan to stick with t7 with t8 helm and the Intensity staff from Ignis. All crecent moon-esque
My heart just broke when I just found out that transmogging Sandrene's Invisible Vest wasn't going to be permitted...I've been saving that vest for months!

Antler Helmet/No shirt = Horned Nature God!

Curse you, Blizz...I demand service without a shirt!
This will be one of the most overused sets for druids, I'm sure.
Created my own based on a color theme:

http://i449.photobucket.com/albums/qq213/joequinones/WoW/61423238-profilemain.jpg

T11 Normal Helm, though I will probably have it hidden most of the time, can't miss seeing my NIGHT ELF MOHAWK, and currently trying to find a Tailor that can make me a Blue Workman's Shirt.
Antler Helmet/No shirt = Horned Nature God!

Curse you, Blizz...I demand service without a shirt!





I want mah antlers ..well I got them I just need the chest piece

and being a female nelf I am not going shirtless!!
I'm just going to wear T1 : /

Can't decide between Staff of the Verdant Circle or Terestian's Stranglestaff for my weapon
I think I'm going to wear full T7.5 and use Light's Justice as my main hand.

I'm also considering T4 and T8.5 but I think I like T7.5 the best.
Malorne set from BC, vanilla PvP gear. The only good looking sets.
Oh god. I don't know. I'm not too psyched about the new Tier. It looks like that stuff should drop of heroic bosses.
Doesn't matter. In combat no one can see what I'm wearing anyway T_T.
So far I am planning on the eyepatch and the invisible shirt... not really sure what else. Just wish I could hide shoulders.

Either way, I am in Moonkin 90% of the times so I really don't care. Rather stare at my floppy Moonkin butt.
So far I am planning on the eyepatch and the invisible shirt... not really sure what else. Just wish I could hide shoulders.


You can't use the invisible shirt, are you illiterate, or do you just not read?
My post on the PTR forums about Transmog and the shown Enchant, since +130 Agility is horribly hideous on any set that isn't green.

http://us.battle.net/wow/en/forum/topic/3595372999?page=1#0
Just didn't read past the question. I hope by the time you read this you have changed your nappy and are not quite so rage-y.

Then I will be going with the next best thing... one of the basic black vests I have collected.

(Gotta love angry nerds.)
I love how you can perceive my emotions from simple plain text, I've always been amused by people with this extraordinary skill, you must teach it to me sometime.
Wanna cuddle? Mama Moonkin can make it all better!
I can't stand any druid gear (although I like the class) so I simply went with this:

http://i719.photobucket.com/albums/ww197/Rockeign/WoWScrnShot_110511_145617.jpg
http://www.wowhead.com/compare?items=70550:70551:70552:70553:70554:65906:47302:2579:71228

has been what I'm thinking.

balance: bottled wishes

Is this haste trinket better than int trinkets out of FL? How's it rank?

Frenzied regeneration macro help?

Can anyone help me with a frenzied regeneration macro that i can spam so it doesn't take me out of bear form after frenzied regeneration?

Ive tried like

/cast bear form
/cast frenzied regeneration

but it just makes me go out of bear form after i spam it like 10 times, its just to hard for me to click it 2 times while im in an arena (btw im feral cat pvp)
/cast !bear form
/cast frenzied regeneration

should work. If not there are some fancy things you can do with stances.
/cast !bear form
/cast frenzied regeneration

should work. If not there are some fancy things you can do with stances.

If the above doesn't work.

/cast [nostance:1] Bear Form
/cast Frenzied Regeneration
/cast !bear form
/cast frenzied regeneration


Not entirely sure that it works, as /cast !bear form will still briefly shift you to caster, so you might lose the buff.

If it doesn't work, the following should:

/cast [nostance:1] !Bear Form
/cast Frenzied Regeneration

edit: darn, beaten by 52 seconds

yea, the !Bear Form on it's own won't work (that's actually what my base shifting macros are).


but the stance conditional will do it for ya.
^ What they said although I'm babied by my mouse binds all my forms are bound to mouse keys and my cooldowns bound to very accessible buttons near awsd and I can generally be bear w FR up faster than using a macro.
yea, the !Bear Form on it's own won't work (that's actually what my base shifting macros are).


but the stance conditional will do it for ya.


Interesting. I wasn't sure if it would or not, but /cast !Tree of Life is what you use for tree form spamming, so it doesn't shift you back out. Wonder why it works there and not for the other forms.
yea, the !Bear Form on it's own won't work (that's actually what my base shifting macros are).


but the stance conditional will do it for ya.


Interesting. I wasn't sure if it would or not, but /cast !Tree of Life is what you use for tree form spamming, so it doesn't shift you back out. Wonder why it works there and not for the other forms.


oh that is interesting. i'm actually surprised that works correctly.

basically the ! means "don't do this if it won't work". so, if there is something that would prevent me from shifting into bear form (let's say i was stunned). then the !Bear Form macro wouldn't fire ('course, there are fail cases, but they are caused by latency, the game doesn't know i'm stunned when it processes the first part of my command).

for !Tree of Life, because it's a cooldown, you can't return to it, thus, it'll only fire once.




Interesting. I wasn't sure if it would or not, but /cast !Tree of Life is what you use for tree form spamming, so it doesn't shift you back out. Wonder why it works there and not for the other forms.


oh that is interesting. i'm actually surprised that works correctly.

basically the ! means "don't do this if it won't work". so, if there is something that would prevent me from shifting into bear form (let's say i was stunned). then the !Bear Form macro wouldn't fire ('course, there are fail cases, but they are caused by latency, the game doesn't know i'm stunned when it processes the first part of my command).

for !Tree of Life, because it's a cooldown, you can't return to it, thus, it'll only fire once.

Aha! makes sense. Learned something new today.
#showtooltip
/use Fel Healthstone
/cast [stance:1] Enrage(Bear Form); !Bear Form(Shapeshift)
/cast [stance:1] Frenzied Regeneration(Bear Form)

that's what I use. If you are in bear form, it uses FR. If you aren't in bear form, it shifts you to it and then uses FR with another press of the key.

Boomkins too low on dps.

So, I've been looking at Simcraft lately and comparing my possibly dps on a patchwerk fight to other dps classes in my guild of equal gear on a patchwerk fight and I've got to say, I'm pretty disappointed in boomkin's possible dps output.

Currently Simcraft tells me I'm roughly 4-6k dps behind other classes (Hunters Rogues Shamans Paladins, etc) of equal gear. Now, whether you think Simcraft is flawed or not, it's pretty spot on with my raid's dps at the moment.

Now I come to the point of this thread. Balance druids need a buff, plain and simple.

I understand that there are problems with buffing a class and having it balance for both pvp and pve, but currently there aren't many boomkins in pvp either. Meaning there needs to be a slight buff to both sides.

My thoughts are modifying the mastery. Instead of 2.0% per point it can be raised to 2.25% or 2.35%, thus increasing eclipse damage by ~5%. If this seems to wide of a buff (which is really isnt in the long run) however it may bridge the 5k dps gap.

Any other ideas for a buff to bridge the dps gap between Balance druids and other dps are welcome. The more ideas the better, maybe we'll get our voices heard.

Iv found that its very hard to stay on par with other classes DPS without being able to keep up more than one moonfire or insect swarm, sure this is from a PVP prospective, but most classes seem to have a good amount of burst at the push of a button whereas with boomkin i need that wrath starsurge combo to put out some good damage, and even then its not the best without crits, no crits and the ultimate combo i might be able to get out 25-30k with wrath+starsurge +if you add the damage from starfall and a tick from MF and IS it might total to about 36k.
If you buy the resto tier chest, you can close the gap by about 1-3k (depending on how well you play).

Boomkins scale incredibly well with gear, DS isn't a favorable boss list for us (lots of single target). We're not terrible, we're just not as good as a lot of the other dps speccs for the majority of encounters this tier.
Balance needs to be looked at , definitely.

In PvE single target my DPS is horrid compared to others, in PvP good luck trying to get any damage done if you're being focused.

I think what's hurting us so much is that time when you're not in an Eclipse. I thought being in an Eclipse would boost our damage, not make us do what other classes are doing without such mechanics. When other classes DPS they don't have to be in a certain state to do comparable DPS to other classes while Balance Druids need to.

I like the Eclipse mechanic but it needs to be a DPS increase when we hit it, not just making our damage like everyone else'.

But good luck with that changing. When it was brought up in Blizzcon one of the developers just told the guy to reroll...
I dont think this is something that will be fixed. Why would they take time to rebalance us just so that they can rebalance us again in the MoP patch? Beta is imminent if mmochamp is right, so we'll have to hope that the redesign on our talents gives us that push we need.

Rather than change any mechanics they could just give us a numbers sweep, but tbh I really dont see them doing that, as those kinds of things rock the boat. Look at how much a 17% fireball buff changed mages. They had to turn around and debuff it by 6% just because with all the factors involved it ended up being significantly more than they thought.
Well the way I see it right now is that Simcraft tells me on a tunneling fight, I should do 37k. I do 35-36k depending on slight movement. So it seems pretty close but I dont necessarily think dragon soul is rough on boomkins. I just dont scale as well as other classes. My problem is that everyone I've run through sim is nearly spot on with their dps. The gap is just still there. I may close the gap a little when i get a few more pieces but I doubt it will close it by that much. I'll just have to wait and see.

I still believe a slight alteration in mastery could help out tremendously. I'll probably either stop complaining about balance dps when I get the heroic Lightning rod and 410 resto chest or make even more threads. Only time will tell. But for the moment, I see a large dps gap and would like to see it closed. The 10% starsurge damage just wasn't doing it. I shouldn't have to have a haste cap crutch to be up to par (and still lower in damage) with the other dps in my raid.
I'm fairly convinced at this point that Blizzard has balanced moonkin around having the legendary staff. Moonkin without the legendary are just going to do crappy damage until Mists of Pandaria. /hates legendaries 'cause I don't have one.

Also the simmed numbers for stand-still fights don't mean as much as the practical numbers (that will be a lot lower due to movement) in real fights.

Balance druids and the legendary staff quest.

Was wondering if any of you have collected all of your shards yet and have attempted or completed the following quest.

There's a warlock in my guild working on it right now and he's have a lot of trouble. Apparently it requires and offensive dispel and interrupts.

So where does that leave us?

We can interrupt twice a minute between solar beam and skull bash if we are lucky enough to be in melee range. And we have no offensive dispel.

warlock's felhunter can dispel and interrupt, but i don't know about the balance druid
I found a video of a Boomkin doign it if anybody was interested.

http://www.youtube.com/watch?v=VojDJqPyONI

Couldn't really tell how he delt with the heal. Solar beam must be enough.
Not particularly difficult. Trap the add until the flame breath channel, then run from the flame breath while killing the add. Back to dragon. Interrupt what you can, apply your HoTs while running around.
Videos (not of me!):

http://www.youtube.com/watch?v=0LFeCt6gJKM - Part 1
http://www.youtube.com/watch?v=FZ5FGzuP_C4 - Part 2

Great guide for the whole quest line:

http://www.icy-veins.com/dragonwrath-legendary-staff-quest-line



For interrupts, I assume you mean the guys you fight on the platforms? I used solar beam when it was up, but mostly I found it wasn't necessary. You can just use the shields on the edges of the big platforms.

The only bit of the instance that was difficult is the last encounter. For that, just make sure you're keeping hots on yourself the whole time, and DoTs on the main guy. I tried CCing the adds, but found it was easier just to kill them as they came out. You can knock them back and use starfall when they come out.
When I finally get to this I was contemplating going bear for it.
Here's what I did:

You pretty much make it through the instance as normal, but when you get to the dragon, you need to realize that you can actually out range him. He'll stay up on the platform not doing much and you can actually run over to the area where the floating discs are and then off into a corner to take out adds for a while and regen/heal. From there it's a lot of guerrilla tactics and makes this whole ordeal very easy to control. The dragon never resets HP and will pretty much wait around there for you to get back.
Well damn am I the only moonkin in existence whose guild didn't choose them to get the staff? I am literally last in line.
No you are not I am too 2 people are ahead of me :( pretty sure by the time it's my turn the guild will break up and leave me hanging XD

but thats some good advice I will never use lol

But good luck to all of you that are on the quest and doing it :D
I just ran around hotting myself, dotting the dragon, popping starfall. I never even got into moonkin form. I think I could've done it in resto spec, probably be easier too.
I'm the second in my group to try it. Our mage did it first and basically gave up on it. This forum is very helpful, thanks. I broke my gear trying it over and over the past few days. I found it terribly frustrating, but only because I didn't understand what to expect.

While I do agree that it should be a great challenge, I think the repeated collecting of materials should be nixed. As it stands I am not even sure if we will raid FL enough times before the next raids come along, and drumming up a pug to go back will be even more of a drag, especially if we are rolling on any of the legendary quest items.



yea... I pretty much went kitty for pretty much the entire part of the quest and it was sooo easy... for the last boss however, I have to go boomkin again becasue of range issues... play around with your glyphs, decrease the CD on Typhoon and the solar beam glyph and that was enough. I did struggle with the last boss but after I played around with my glyphs, I found it sooooo easy. Once you actually do finish it you will look back and think "Why did I struggle so much??"


Since it's already at the top of the page...

Big, fat necro. If you look at OP's armory, they already have their 391 version.

There are a number of postings that describe this encounter, which should be relatively easy to find. This post offers some high level guidance to boomkins seeking to defeat Thyranir, the final boss in this part of the quest chain - though I think the advice is generally applicable to most classes.

I think it is fair to say that the majority of WoW players would have a hard time unless their gear was significantly higher than i378, though specific classes like Mages will have a much easier time than others such as Warlocks or Druids. Of course, most WoW players are not going to be anointed by their raid to receive the required 25 eternal embers - so a certain amount of proficiency is assumed.

I recommend thinking through this encounter carefully and respec, re-gear, re-glyph, and redo your tool bar / key bindings to better deal with the challenges of this quest. The trick is smart movement along with the ability to self-heal and CC the boss and adds - all while being able to damage the boss and burn down the adds.

Prior to this quest chain, I had my interface and abilities optimized for PvE raiding as a boomkin or healz. Unfortunately, I found I needed both capabilities for this quest at the same time. So, I respecced as boomkin and focused on DOT and HOT talents and glyphs - switching forms during fights (moonkin form and caster) as needed.

Actually, the biggest change for me was redesigning my toolbars and bound keys. I found that I needed to seamlessly HOT myself, apply DOTs, and CC at any given time to adapt to the environment. Clearly, this is not needed in the vast majority of PvE encounters and hence my original set of toolbars / bound keys were not set up to do execute those abilities at the same time efficiently. So switching was a bit painful and I practiced on the target dummies and some elites in Twilight Highlands once I determined the final boss was way harder than I expected.

One final note - once I tuned my toon for the final boss, I successfully 1-shotted him though the fight seemed to last forever (probably a dozen adds). However, getting to the boss was much more painful in my new spec than during my initial attempt with my standard boomkin raiding setup. Perhaps that was just the learning curve for my new user interface.

Good luck!