Saturday, April 21, 2012

Best Bear Trinkets

There are many flavors of bear tanking out there. But what makes the best bear tanking trinket combo? Give me dodge or give me death? A little stamina thrown in for vengeance? Agilty all the way? A penny for your thoughts. I just realized I'm carrying around 6 trinkets for my bear and thought that a little silly.

(1) Moonwell Phial
(2) Spidersilk Spindle
(3) Brawler's Trophy
(4) Stay of Execution
(5) Symbiotic Worm
(6) Ancient Petrified Seed

For the purposes of this thread please focus on tanking for new content Raids. Given, there are going to be a few fights that are exceptions because of mechanics. Let the great debate BEGIN!!!
Well I still prefer fluid death till I can get restabilizer. Runnin petrified seed reforged to dodge too.

Soft capped expertise also, just a personal preference. Typically try to avoid stam trinkets as I am a fan of agility and secondary stats. On uses feel situational, such as using plus dodge/agiliity(seed) for decimation blades, going up for beth to help with damage if healer is slightly behind, etc.

Truth be told, at this level of gear, you can pretty much run whatever feels comfortable to you, although most numbers say dodging an attack is better than taking any damage at all (more uptime on dodge>static stam on use).

I think anyways.
One of Spidersilk Spindle's attributes is: "Melee attacks which reduce you below 35% health cause you to gain a protective shield which absorbs 17095 damage for 30 sec."

Does this mean 17095 dmg total? Or 17095 dmg per hit for 30 sec?
17095 dmg total, so roughly two savage defense proc's worth, depending on AP at the time with Vengeance.

And honestly, it's up to you, really.

As you said, some fights *are* fairly situational, but, personally, as a stock standard setup, I run one pure avoidance trink & one stam.

At the moment, I run the Stam Alch trink, with mastery reforged to dodge & fluid death with hit reforge to dodge.

Granted Feral is my OS, hence why I'm still rocking the old(er) trinks.
Moonwell + APS for Baleroc.

APS + Fluid Death for everything else.
Is there any fight where Moonwell Phial is good?

I'm running Brawler's and FD while I farm MoBI and my guild is starting FL.
Moonwell + APS for Baleroc.



yes. the moonwell's huge dodge boost is excellent for baleroc.
Like you I also have a ton of trinkets in my bags...
Moonwell Phial
Brawler's Trophy
Stay of Execution
Symbiotic Worm (has not been equiped since I got Mirror/Fluid)
Ancient Petrified Seed
Fluid Death
Mirror

I have yet to see Spidersilk Spindle drop while on my (this) alt.
I wouldn't take it from a main (tank), I see it as a weaker Stay of Execution, with a much smaller shield, but no blow-back dmg.

I have passed on the Matrix twice so far, because I was tanking a run with some AGI mains (hunter and a rouge), I'm not passing again ;p

Most often I have 2 of Seed, Stay, Moonwell, or Fluid on.
Depends mostly on the fight, and if I am in an alt or mains run.
I just realized I'm carrying around 6 trinkets for my bear and thought that a little silly.


what debate? you can never have too many trinkets!
Casual Bear here.

I have not seen a mention of ricket's magnetic trinket from the FL dailies. http://www.wowhead.com/item=70144. Is this not a suitable trinket for tanking with? I figured it was but if I am wrong a turn in the right direction will be much appreciated.
Casual Bear here.

I have not seen a mention of ricket's magnetic trinket from the FL dailies. http://www.wowhead.com/item=70144. Is this not a suitable trinket for tanking with? I figured it was but if I am wrong a turn in the right direction will be much appreciated.

It's okay, but Fluid Death (and anything better than Fluid Death) is better.
Bear in mind (get it?) that two on-use trinkets can be obnoxious with their shared mini-cd.

From your list I would go with spindle + APS.
Deleted by Tweenwolf
If u have brawlers I wouldnt use moon well for bale since that will just make it harder on your healers. I would use APS and Fluid Death til u get Matrix. That's what I did. I still use brawler and APS for h bale though
*For tank and spank: Moonwell Phial and Fluid Death. Stamina/Dodge and Agility/Crit are your best all arounds.

*Dodge: Moonwell Phial & Brawler's Trophy

*Anti-Magic: Either Scales of Life or Stay of Execution & Mirror of Broken Images

*Mobility: Scales of Life/Stay of Execution & Ancient Petrified Seed
Also, Moonwell Phial and Brawler's Trophy are perfectly fine for Bale. The length of time between Devastation (or whatever the hit that has to be dodged, not mitigated is) means you will always have one of the two trinkets up, and if you're smart, a potion of the tol'vir.
Quick question, do you guys reforge the mastery from MoBI to dodge, or keep as is?

Thanks.

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